Jeremieh
  Name: Shyster Jeremieh Pinkertonn of Zoluren  Race: Halfling  Guild: Trader
Gender: Male  Age: 26  Circle: 32
You were born on the 21st day of the 10th month of Nissa the Maiden in the year of the Silver Unicorn, 343 years after the victory of Lanival the Redeemer.

You have ale-brown eyes.  Your brown hair is short and curly, and is worn loose.  You have rosy skin.

Strength : 16           Reflex : 18
    Agility : 18         Charisma : 26
 Discipline : 18           Wisdom : 17
Intelligence : 20          Stamina : 28
 
You are wearing a green canvas feedbag, a shield tooled with the visage of a fiercely mewling pink kitten, a short bow, a sunset red cloak stitched with a howling wolf, a kyanite gwethdesuan, an elegant silver cloak pin inset with an opalescent glass Kronar, a burnished ruby amulet surrounded by a ring of polished bronze, a silver-edged doeskin belt, an azure-highlighted jade silk tabard depicting a golden ram's head circled by ivy vines, a leather sheath, a jadeite gwethdesuan, a radiant jade pendant, a burnished ruby stud, a thigh quiver dyed in a brown and green camouflage pattern, an indigo gem pouch, a purple tapestry satchel embroidered with a gilded taffelberry branch -- the emblem of the Arthe Dale Trader's Guild, some silver-gilt mail bedecked with loops of ornate pierced gold chain, some mail gloves, a chain balaclava, and a suede belt purse tooled with the image of a smiling yak.

  Image copyright AFD Studios

  SKILL: Ability

    Shield Usage: competent practitioner
  Leather Armor: able novice          
    Light Chain: competent practitioner
    Heavy Chain: full novice          
    Light Plate: lowly novice         
    Heavy Plate: full novice          
  Parry Ability: full novice          
 Multi Opponent: full novice          
    Light Edged: full novice          
   Medium Edged: promising novice     
    Heavy Edged: lowly novice         
    Light Blunt: trained novice       
    Large Blunt: lowly novice         
         Slings: lowly novice         
      Short Bow: trained novice       
  Quarter Staff: lowly novice         
   Light Thrown: promising novice     
       Brawling: lowly novice         
        Evasion: beginning practitioner
       Climbing: full novice          
     Perception: proficient practitioner
         Hiding: beginning practitioner
    Lockpicking: promising novice     
   Disarm Traps: promising novice     
       Stalking: able novice          
       Stealing: able novice          
      First Aid: able novice          
       Foraging: proficient practitioner
       Escaping: lowly novice         
       Skinning: trained novice       
       Swimming: full novice          
    Scholarship: beginning practitioner
Mechanical Lore: skilled practitioner
   Musical Lore: trained novice       
      Appraisal: competent ardent     
       Teaching: proficient practitioner
        Trading: beginning adept